Mobile Devices InfoStream

Links from Infostreams Alert for mobile devices

  1. App Inventor Continues Life at MIT
  2. Iconia Tab A100 Review
  3. Analysis of Google’s Motorola Acquisition
  4. Apple planning $1bn Sharp display investment tips analyst
  5. Motorola 19s GSII-rivaling DROID HD leaks
  6. $80 Android Phone Sells Like Hotcakes In Kenya
  7. Occasional Gamer Dev app stats out two unknown Windows Phone devices
  8. Cregle Penbook tablet hits the FCC
  9. Doctor Who materialises on Android for the first time
  10. Free iPhone apps on offer from Starbucks in the US
  11. Google Catalogs iPad app offers tablet fix for US shopaholics
  12. iOS and Android freemium games revenues dissected (again) by Flurry
  13. News on LG Thrill 4G
  14. FourFourTwo teams with Opta for stat-focused football app
  15. News on iPhone 5
  16. LinkedIn revamps its iPhone and Android apps and launches HTML5 site
  17. News on Samsung Galaxy Tab 10.1
  18. Droidcon 2011 Android conference’s latest sponsor is… BlackBerry?
  19. News on HTC Bliss
  20. News on Xiaomi Phone
  21. News on Apple Android Patent War
  22. News on iPhone 5
  23. News on Samsung Galaxy Tab 10.1
  24. News on iPhone Privacy Lawsuit
  25. News on Motorola Droid HD
  26. Today in Tech: Is HP’s TouchPad a flop?
  27. Face it, Google. You’re a portal.
  28. News on Android Apps
  29. News on HTC Amaze 4G
  30. German court in part lifts Galaxy Tab 10.1 injunction

Innovation Trends

It takes a while for technology innovation to start appearing in business. Awareness of  innovation starts with a few fringe users/early adopters. It then starts growing and then moving main stream. The stock market analysts start looking at these innovations when they start showing up in revenue streams.

So following Weak Signals and Micro Trends is a great way to participate. How do you validate these trends? Look for supporting trends (in hiring from large companies, information propagation first through social media and then through print media).

Nice to see that Innovation is back and getting some attention.

Mary Meeker: Innovation is Back http://bit.ly/bFl5Pu #techtrends #innovationtrends

A few thoughts about these Innovation trends.

  1. Will smart phones become the norm for power users and businesses?
  2. Search is the largest mobile application and the king is now Google. We may see others jumping into this space. There is an interesting twist. During iPhone 4.0 launch, while the default search engine was Google, the press demos were all in Bing. Is Microsoft entering the search space  through mobile? Will Apple have their own search?
  3. Will HTML5 based Web applications take market share from App Stores? What are the new tools and opportunities in this space for smaller developers?
  4. Will most of the Mobile Apps require Cloud Support? Who will benefit if this becomes a big trend?
  5. What kind of innovations are happening in Mobile Apps for Enterprise? When will this become a mainstream market?
  6. If you are a product company, would you start dipping your toes in this space? What will be the business models? Can you start generating revenues now?

LinkLog: A for Apps

This is a learning trend to watch. Here is an article from Fast Company titled A for Apps.

When the Singer sisters were just 6 months old, they already preferred cell phones to almost any other toy, recalls their mom, Fiona Aboud Singer: “They loved to push the buttons and see it light up.” The girls knew most of the alphabet by 18 months and are now starting to read, partly thanks to an iPhone app called First Words, which lets them move tiles along the screen to spell c-o-w and d-o-g. They sing along with the Old MacDonald app too, where they can move a bug-eyed cartoon sheep or rooster inside a corral, and they borrow Mom’s tablet computer and photo-editing software for a 21st-century version of finger painting. “They just don’t have that barrier that technology is hard or that they can’t figure it out,” Singer says.

Gemma and Eliana belong to a generation that has never known a world without ubiquitous handheld and networked technology. American children now spend 7.5 hours a day absorbing and creating media — as much time as they spend in school.